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    • About the leeks

      This is the first mod I've created, so It may be buggy. The issues that I've seen include:
      - Imbues don't look great and sounds don't match up
      - The blunt leek doesn't fly as great as the sharp leek
      - The sharp leek can't pierce even though it should
      I'm not great at bug fixing...

    • Complete Female clothing and and armor

      Complete Female clothing and and armor


      Complete Female clothing and and armor patch, adds female versions of every piece of vanilla armor and clothing....

    • Accessing Shield Module for Modding

      For all the modders out there, I specifically built this module with the idea future modders will want to or need to modify and access it. Below is the documentation on how to do this.

      Using The FPSShieldModule Namespace

      In order to access my mods scripts and corresponding script objects and properties, you will need to access its namespace structure that stores all these class objects. I recommend reading this very short article on Namespaces if you are not familiar with them before moving forward:
      https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/namespaces/

      You can access my mods namespace using: FPSShieldModule

      First, you need to download the latest mod script files, under the files section, and put/extract/paste ...

    • Texture Pack Updated to V0.03

      I've updated the texture pack to now be 8x the vanilla resolution. I've also generated PBR materials for roughly 1/3 of the textures.  
      In addition, I've upscaled over 800 sprite frames to 4x the vanilla resolution.

      Current Issues:

      Emission maps have not been created so windows will not yet illuminate properly.
      Upscaled sprites seem to have shrunk just slightly from the size of their originals. I'm not sure why, but I will investigate.
      ...

    • Why mod contention management is important

      I was working on a new spell/potion mod for GreedFall and realized something. Many of the files I had to edit were contention points. That is, greedfall has a number of large configuration files that configure many things in one place. For example, the file items_autogen_equipements.sli defines every item
      that you can hold or wear in the game. So if you install a mod that affects items, maybe it makes them lighter, chances are it is incompatible with all other mods that make any changes to any other item. Looks, price, upgrade options, etc... The default Vortex contention strategy is to resolve at the File level. If 2 mods edit the same file, you must choose which one to install.

      So ... I took a week and created a trivial merge manager called "Mod Slot Support" that supp...

    • TEKKEN 7 - SOUQ Need For Speed 4 OST BGM MOD

      Preview:
      This replaces "SOUQ".
      Round 1: Paradigm Shifter
      Final Round: Quantum Singularity


      Music used:Need For Speed 4
      Round 1 : youtu.be/-fF5yi3m2HY
      Final Round: youtu.be/KZ4wiw_vh1s


      Download : www.mediafire.com/file/lov4b25…

      To install this mod:
      1. Download on the right, Format is "zip", inside there's two "Pak" files.
      2. Go to example: C:\Program Files (x86)\Steam\steamapps\common\TEKKEN7\TekkenGame\Content\Paks\~mod  (If you dont have the folder "~mod", just create a folder with same name)
      3. Open the zip and extract the .pak file to "~mod".
      4. Start the game and try it out....

    • Side Quests and Additional Locations

      Side Quest/Location Guide

      This guide is to help you with side quests and in general finding all of the side content.

      There are mild spoilers here - I recommend doing some exploring before using this.


      ------------------------
      Side Quests:
      ------------------------

      Lurking Below - Start Location: Simply walk to the southwest section of the map and it will start automatically.

      For Glory (and Steel) - Start Location: Johanna's Lake at the far northern part of the map - simply enter the cabin at the edge of the canyon. Note: for this quest make sure to defeat everything both outside and inside both buildings.

      Do You Know Darkwood? - Start Location: Talk to Jess in Darkwood Falls.

      Books for...

    • Vault 181 Player Settlement

      Manual Install, simply extract the archive contents to your fallout4 folder and enable in game....

    • Upcoming Changes For 1.1.5

      Upcoming Changes For 1.1.5

      Certain spells either don't function as they should or simply don't work because npc's lack certain perks which would allow them to be affected by the spells in question. For example the attack speed debuffs are set far too high and have no effect on most enemies. The magic debuffs rely on npcs having certain perks, 99.99% of npcs don't have them though.

      For this patch I plan on attempting to do something about fixing bugs, cleaning up spells for better performance, and any other issues that exist rather than focusing on new things, though there may be a few new things added. This patch will probably require a new game or the use of a save cleaner such as ReSaver from Fallrim Tools.


      New things will be added or removed fro...

    • Better Beard and Skin Tone added for Scott Ryder.

      Better beard and skin tone mod:
      A subtle change to Scott Ryder's beard, and skin. Beard is now less patchy, skin is less oily, and skin tone is slightly tanned. The dark circles around his eyes are lighter.

      Created in Frosty Editor version 1.0.5.9, for latest version of Mass Effect Andromeda. FrostyMod Manager required....

    • Requiem 4.0.1 released with important bugfixes

      as usual, our blog posts are posted on our Confluence: Requiem 4.0.1 released with important bugfixes...

    • Epic Necromancy 1.6 Update and 'Roadmap' (2020)

      After neglecting it for too long, I've finally updated Epic Necromancy to iron out all of the reported bugs (including creatures attacking necromancers) and add a few features (including adjustable aggression levels).

      Major changes:

      Creatures will no longer be aggressive to other necromancers, ending the bloodbaths going on in peoples lairs.
      Creature aggression is now adjustable in the .ini, letting you take your undead followers into civilisation with you if that's how you like to play! You can also adjust their movement with a multiplier.
      The final-tier Skeleton Sentinel has had a HUGE overhaul, making it as interesting and game-changing as the Ancient Zombie: instead of farting about with a sword and bow and often losing both, it now uses a claymore ...

    • KURT UBBEN

      KURT UBBEN

      Background information on the WW2 Luftwaffe ace Kurt Ubben whose authentic/historical aircraft markings have been applied to the Me 155 A-1 in the mod.
       
      Kurt Ubben (18 November 1911 – 27 April 1944), nicknamed “Kuddel”, was a German Luftwaffe fighter ace and recipient of the “Eichenlaub zum Ritterkreuz des Eisernen Kreuzes” (Knight's Cross of the Iron Cross with Oak Leaves) during World War II. The Knight's Cross of the Iron Cross and its higher grade Oak Leaves was awarded to recognize extreme battlefield bravery or successful military leadership. In the Luftwaffe a fighter pilot was considered an "Experte" (literally "Expert", usually translated as ace in English) when he had shot down 10 enemy aircraft. During WW2 Kurt “Kuddel” Ubb...

    • WOLF-DIETRICH HUY

      WOLF-DIETRICH HUY

      Background information on the WW2 Luftwaffe ace Wolf-Dietrich Huy whose authentic/historical aircraft markings have been applied to the Ta 152 C-1 in the mod.
       
      Wolf-Dietrich Huy (2 August 1917 – 13 July 2003) was a German Luftwaffe fighter ace and recipient of the “Eichenlaub zum Ritterkreuz des Eisernen Kreuzes” (Knight's Cross of the Iron Cross with Oak Leaves) during World War II. The Knight's Cross of the Iron Cross and its higher grade Oak Leaves was awarded to recognize extreme battlefield bravery or successful military leadership. In the Luftwaffe a fighter pilot was considered an "Experte" (literally "Expert", usually translated as ace in English) when he had shot down 10 enemy aircraft. During WW2 Wolf-Dietrich Huy fought most...

    • PSA - DO NOT SAVE WITHOUT THE MOD LOADED

      Hi all,

      This might not have been obvious to some folks. Please do not save the game with Eucli-ea not loaded without doing a save backup before hand. HG removes the base items from your save file if the mod isn't loaded. I believe this was the case since version 1.3 but as this mod gains popularity I wanted to re-iterate.

      Back up your saves please!

      Kibbles...

    • Thanks

      Thank you for commenting on about this and giving me your feel back
      as I'm not a writer your feed back is help full to me 

      I hope that the info i give is helpful to some one as i was writing this for a friend, for when i started out modding i had not way to know 
      and not many explanations for me to find 



      AGAIN THANX ...

    • Up coming updates-To do list:

      In short thank you for the suggestions you leave in posts. The once that I think I can do or are improvements to the mod will be added here:

      To do list:
      1. Fix stack errors that the devs left: less crahes and I patched that in my other mod.
      2. performance boost: Clean up code devs left.
      3. POV option: Have a choice for increased POV or normal.

      Maybe do:
      character selector: Become the NPC


      If you have other ideas leave a post or make a comment here have a nice day everyone....

    • Troubleshooting

      Please feel free to ask if you have any questions, or issues with my mod. If you are having trouble getting Skyrim SE to work with your ultrawide monitor, perhaps I can help with that as well. Some notes though:


      You must have an ultrawide monitor (21:9 ratio)
      You must use a mod or 3rd party utility to make Skyrim SE work with your monitor (without letterbox)
      This mod will be compatible with any mod, so long as it doesn't touch the intro logo file.

      ...

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