Neverwinter Nights 2
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Dann Pigdon

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DannJ

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Special effect files and scripts that apply visible breath plumes to living creatures in cold areas

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VISIBLE BREATH EFFECT


Special effect files and scripts that apply visible breath plumes to living creatures in a specific area.


Copy the PFX and SEF files to your override or campaign folder, or put them in a HAK file associated with your module.

Import the ERF file into your module, then give the cold area of your choice the OnClientEnter and OnExit scripts provided.

When a player enters the area, the OnClientEnter script will apply the visible breath effect to any living creature in the area that doesn't already have it (including party members). When your party leaves the cold area, the effect will be removed from them.